Procedural Island Generator – Blender Project File
Procedural Island Generator – Blender Project File
A finished procedural illustration tool built in Geometry Nodes, messy, magical, and finally released.
Want to support more work like this?
Buy me a coffee Tea
Watch the intro video: [YouTube link here]
More info: boney.design/portfolio-items/procedural-island-generator
About the Project
This started as a passion project, a way to explore stylised procedural illustration using Blender’s Geometry Nodes.
I never meant to release it. I planned to turn it into a tutorial, but time got away from me. People kept asking. So here it is, messy, functional, and full of ideas.
This file is not optimised. It’s not organised.
But it’s finished, and it works.
Every island is unique, randomly generated at the push of a button.
The shapes, rotation, height, assets, terrain… everything is procedural.
No external textures. No plug-ins. Just Blender.
Note:
This is a working file, not a polished product.
Some node setups are inefficient. Some names are nonsense.
There are spelling mistakes and redundant setups.
It’s messy, but it’s real. And it works.
What You Get
- 1 .blend file (final working project)
- All procedural assets, shaders, and Geometry Node setups
- Hundreds of handmade stylised assets, including:
- Stilt houses
- Lighthouses
- Boats, docks, crates, debris
- Procedural grass, trees, flowers, rocks
- Animated birds
- A full procedural worldbuilder, not just assets
- Renders for previews
- No documentation or tutorial
- No asset browser or naming conventions
Usage
- Select the object named MAIN ISLAND
- In the Modifiers tab, find the Geometry Nodes modifier
- Change the W value (Random Seed) to generate a new island
- Adjust node sliders to tweak terrain height, tree density, asset variation, and more
- Tip: Navigate in Solid View for smoother performance
- The file is large, allow a few seconds for things to load
Version & Compatibility
- Created in Blender 3.8
- Also tested in 4.0 (may break in newer versions)
- Rendered in Eevee
- No plug-ins required
Use It To
- Study advanced Geometry Node logic
- Rip out shaders, logic, assets, and ideas
- Build your own version
- Start from chaos and make something new
What People Said
"I would buy that the moment it's available."
"I got so many ideas just watching the video."
"Absolutely amazing work. I want to study your node trees."
"It’s so inspiring! The grass is sexy."
"It’s not just procedural, the art style is beautiful."
Final Thought
This is a creative snapshot. A living file.
It taught me a lot, and now I’m moving on.
Thanks to everyone who asked, it means a lot.
Now it’s yours.
P.S. I’m open to freelance work or collaborations, if you like what I do and want to work together, feel free to reach out via boney.design/contact or message me through Gumroad.
Commercial License
The Commercial License allows you to use the assets and shaders in your monetised projects (games, films, videos, apps).
You may not resell the .blend file or repack it in asset bundles.
A procedural island generator built in Blender using Geometry Nodes. Includes assets, procedural textures, and a flexible node setup. Not a polished product — just a fun, functional tool for exploration and learning.